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        <title>Gaming Archive</title>
        <link>http://seankreynoldsboards.yuku.com/forums/9</link>
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        <![CDATA[ A read-only board of archived gaming threads of interest. ]]>
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			<title><![CDATA[ Sorcerors knowing meta-magiced spells ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3134/t/Sorcerors-knowing-meta-magiced-spells.html</link>
			<description><![CDATA[ What if a sorceror could choose to know a spell with a metamagic feat added to it? The spell takes up a known slot  as the level it would be increased to by the feat, and it would be cast as an un-metamagiced feat of that level.<br><br>ex. The sorceror gains a 2nd level known spell. Instead of choosing a 2nd level spell, he fills the slot with a silenced magic missile. Which he can cast as a 2nd level spell without the casting time increase of applying Silence Spell.<div... ]]></description>

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			<author>feeds@yuku.com (Erin Flashsmoke)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3134</guid>
			<pubDate>Fri, 18 Mar 2005 15:40:26 GMT</pubDate>
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			<title><![CDATA[ Sean's Feat Point System ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3132/t/Sean-s-Feat-Point-System.html</link>
			<description><![CDATA[ This is my first posting in this forum, so if this topic is old and has already been discussed a quazillion times - sorry! If not, here goes:<br><br>This post is referring to seanKreynold's Feat Point System, the respective article can be found on sean's Web site at www.seankreynolds.com.<br><br>First of all, I like the idea of sorting out the feats and classifying them as minor, average or powerful feats, but I'm afraid that every campaign is so different that only Sean's own campaign will... ]]></description>

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			<author>feeds@yuku.com (mephared)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3132</guid>
			<pubDate>Wed, 13 Oct 2004 04:51:36 GMT</pubDate>
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			<title><![CDATA[ [FR] Alternate initiate feat rules ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3131/t/-FR-Alternate-initiate-feat-rules.html</link>
			<description><![CDATA[ You know, I'm kinda sad about the way they did initiate feats in <!--EZCODE ITALIC START--><em>Player's Guide to Faerun</em><!--EZCODE ITALIC END-->. The reason why those deity-specific spells are on the general spell list in MoF is because there's no game-mechanics reason why any deity couldn't create an identical version of those spells. But the initiate feat rules mean in effect, &quot;Sorry, even Mystra the goddess of magic can't create a spell with the effects of <!--EZCODE ITALIC... ]]></description>

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			<author>feeds@yuku.com (seankreynolds)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3131</guid>
			<pubDate>Mon, 12 Jul 2004 21:45:38 GMT</pubDate>
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			<title><![CDATA[ Sean, I now agree with your house rule for half-orcs ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3133/t/Sean-I-now-agree-with-your-house-rule-for-half-orcs.html</link>
			<description><![CDATA[ <!--EZCODE ITALIC START--><em>edited title, and added snarky bit</em><!--EZCODE ITALIC END--><br><br>...but not all of the rationale behind it.<br><br>I have to say I disagree with Sean's assessment of the half-orc race as presented in the PH.  Their penalties to Charisma and Intelligence make perfect sense to me, but not for the reasons stated in the PH.  I agree that they make the race a much less flexible choice; there are few .5 orc sorcerers and wizards. (I have noticed that there are at... ]]></description>

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			<author>feeds@yuku.com (manifold2)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3133</guid>
			<pubDate>Mon, 14 Jun 2004 03:41:42 GMT</pubDate>
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			<title><![CDATA[ Quick Underdark Question! ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3135/t/Quick-Underdark-Question-.html</link>
			<description><![CDATA[ Where do the funky ECL capabilities of Drow, Duergar, and Svirfneblin come from?<br><br>Are they a result of genetics, faerzress, training, or some combination of all three?<br><br>Mostly concerned about a fictional lore explanation for the process of playing in a campaign while taking levels in a racial class like the ones in this article by Sean: <!--EZCODE AUTOLINK START--><a href="http://www.wizards.com/default.asp?x=dnd/sp/20040213a">www.wizards.com/default.a.../20040213a</a><!--EZCODE... ]]></description>

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			<author>feeds@yuku.com (sancus)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3135</guid>
			<pubDate>Wed, 14 Apr 2004 23:44:42 GMT</pubDate>
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			<title><![CDATA[ Good-aligned undead creatures ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3137/t/Good-aligned-undead-creatures.html</link>
			<description><![CDATA[ I know that talking about good undead makes many of you fall down laughing:)... But as far as I know applying such a template to a character is the only way to prevent the creature from dying of old age. Undead creatures gain very specific powers, and, although most of those powers come from the negative energy running inside the undead creature's body, some of them have enough will to not fall under the influence of the darker side of undeath. Wait, wait, IS there a &quot;brighter&quot; side... ]]></description>

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			<author>feeds@yuku.com (Arenrahd Rilynneldth)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3137</guid>
			<pubDate>Tue, 06 Apr 2004 04:56:35 GMT</pubDate>
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			<title><![CDATA[ FRCS - Population Changes ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3140/t/FRCS-Population-Changes.html</link>
			<description><![CDATA[ Apparently this has been discussed a lot on these boards, but I haven't found it yet - could someone please point me in the direction of a thread that discussed the rationale behind the changes to the population figures in various FR locales from 2e to 3e?<br><br>Thanks! ]]></description>

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			<author>feeds@yuku.com (Drasen Evanara)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3140</guid>
			<pubDate>Tue, 17 Feb 2004 16:05:43 GMT</pubDate>
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			<title><![CDATA[ Ghost Template Class Question ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3141/t/Ghost-Template-Class-Question.html</link>
			<description><![CDATA[ Should the Ghost template class gain a deflection bonus to AC at some point?  The Ghost template in the SRD gains a deflection bonus to AC equal to its Cha bonus or at least +1, when manifesting. ]]></description>

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			<author>feeds@yuku.com (JayCrockett)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3141</guid>
			<pubDate>Tue, 03 Feb 2004 12:56:08 GMT</pubDate>
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			<title><![CDATA[ [FR] Cosmology Question ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3139/t/-FR-Cosmology-Question.html</link>
			<description><![CDATA[ On the WotC FR boards, there have been several threads over the last two months (which have got quite heated) about the cosmology. While both sides make some good points, in the end, only one point really bothers me. I am fully in support of the new (old) cosmology, and I am a big fan of unique cosmologies (though I usually have players explore them via the Great Wheel, i.e. going into a Demiplane in the Ethereal, then finding a portal in it that leads to a Prime with a completely different... ]]></description>

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			<author>feeds@yuku.com (davethebrave371)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3139</guid>
			<pubDate>Fri, 02 Jan 2004 14:28:26 GMT</pubDate>
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			<title><![CDATA[ Forgotten Realms Cosmology {Rant-Feed for Sean} ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3130/t/Forgotten-Realms-Cosmology-Rant-Feed-for-Sean-.html</link>
			<description><![CDATA[ [The following is mainly drawn from a response to a comment about the cosmology as presented in FRCS3E.  The original can be found in <!--EZCODE LINK START--><a href="http://pub17.ezboard.com/fseankreynoldsboardsfrm2.showMessage?topicID=780.topic">this thread</a><!--EZCODE LINK END-->]<br><br>Let me be entirely fair about this: Forgotten Realms material prior to 3rd Edition D&amp;D was based on the &quot;Great Wheel&quot; cosmology.<br><br>Forgotten Realms material prior to 3rd Edition... ]]></description>

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			<author>feeds@yuku.com (Garen Thal)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3130</guid>
			<pubDate>Mon, 29 Dec 2003 05:41:10 GMT</pubDate>
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			<title><![CDATA[ Forgotten Realms Cosmology {Rant-Feed for Sean} ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3138/t/Forgotten-Realms-Cosmology-Rant-Feed-for-Sean-.html</link>
			<description><![CDATA[ [The following is mainly drawn from a response to a comment about the cosmology as presented in FRCS3E.  The original can be found in <!--EZCODE LINK START--><a href="http://pub17.ezboard.com/fseankreynoldsboardsfrm2.showMessage?topicID=780.topic">this thread</a><!--EZCODE LINK END-->]<br><br>Let me be entirely fair about this: Forgotten Realms material prior to 3rd Edition D&amp;D was based on the &quot;Great Wheel&quot; cosmology.<br><br>Forgotten Realms material prior to 3rd Edition... ]]></description>

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			<author>feeds@yuku.com (Garen Thal)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3138</guid>
			<pubDate>Mon, 29 Dec 2003 05:41:10 GMT</pubDate>
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			<title><![CDATA[ Sean: wizard balance question... ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3142/t/Sean-wizard-balance-question-.html</link>
			<description><![CDATA[ Sean, for some reason I recall you saying at one point that the wizard is balanced, based on the specialist wizard -- including all the bonus spell slots -- and not necessarily on the generic wizard.<br><br>Is that true?  Do you know?  Was it you who said that? (It might have been Monte or Skip who said it) ^_^<div class='signature'>Carthain.<br>"Eschew Obfuscation."</div> ]]></description>

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			<author>feeds@yuku.com (Carthain)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3142</guid>
			<pubDate>Mon, 18 Aug 2003 07:15:46 GMT</pubDate>
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			<title><![CDATA[ PC Races of the Construct type? ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3129/t/PC-Races-of-the-Construct-type-.html</link>
			<description><![CDATA[ Has anyone had any experience with PC races of the Construct type?  Have such races been published anywhere, especially by WotC or a generally balance-reliable D20 publisher?<br><br>I'm considering a Construct-heavy campaign in which an &quot;Awaken Construct&quot; spell has come into relatively widespread use resulting in a &quot;Race&quot; of clockwork people.  The race would reproduce by building new Constructs and then awakening them.<br><br>As part of all this, I'd like to be able to... ]]></description>

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			<author>feeds@yuku.com (LStyer)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3129</guid>
			<pubDate>Mon, 21 Jul 2003 07:22:59 GMT</pubDate>
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			<title><![CDATA[ Spellfire... do you let your players use it?  How? ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3136/t/Spellfire-do-you-let-your-players-use-it-How-.html</link>
			<description><![CDATA[ I have a player wanting to create a character with the spellfire feat.  I'm wondering how other people use this in their games.  It seems to me to be too powerful a feat to just let someone take at level 1.  I can't think of any other feats that grant a supernatural ability.  Does it require a level adjustment?  Is there anything I should change?  Someone suggested a 24 hour limit on the charges.  I need some help because I don't want to say 'no', but I don't want to unbalance the... ]]></description>

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			<author>feeds@yuku.com (LadyIslay)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3136</guid>
			<pubDate>Thu, 22 May 2003 17:34:09 GMT</pubDate>
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			<title><![CDATA[ Red Wizard ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3143/t/Red-Wizard.html</link>
			<description><![CDATA[ This came up on the WotC boards, and I figured I'd go to the source <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END-->   I'm not sure how I didn't notice this before . . . <br>In the Red Wizard class, the &quot;Spells per Day&quot; entry contains the usual <!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>If a character had more than one arcane spellcasting class before he became a Red Wizard,... ]]></description>

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			<author>feeds@yuku.com (Arkenian)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3143</guid>
			<pubDate>Wed, 07 May 2003 20:23:26 GMT</pubDate>
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			<title><![CDATA[ Spellfire Characters ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3144/t/Spellfire-Characters.html</link>
			<description><![CDATA[ I'm having trouble convincing my DM that Spellfire characters should be allowed in his games. I suggested level adjustment +2, but he won't budge. Any suggestions? ]]></description>

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			<author>feeds@yuku.com (Jesus)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3144</guid>
			<pubDate>Wed, 05 Mar 2003 09:20:00 GMT</pubDate>
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			<title><![CDATA[ Sorcerer Question ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3145/t/Sorcerer-Question.html</link>
			<description><![CDATA[ This deals with sorcerer in 3.0. Alright let's say you have a 3rd level sorcerer. He levels and now is 4th level, thus giving him access to 2nd level spells, (one in his known spell slot). Now my question is, can he put a lower level spell (1st, 0th level) spell in that slot? <div class='signature'>Darkness comes where Nightfall goes.<br><br>Sage and Evangalist of the Scarred Lands</div> ]]></description>

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			<author>feeds@yuku.com (Nighttfall)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3145</guid>
			<pubDate>Thu, 20 Feb 2003 18:38:27 GMT</pubDate>
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