<?xml version="1.0" encoding="utf-8"?>
<?xml-stylesheet type="text/css" href="/feed/bypass/styles/feed.css" media="screen"?>
<?xml-stylesheet type="text/xsl" href="/feed/bypass/styles/feed.xsl"?>
<rss version="2.0"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/">

	<channel>
	  <!-- main channel info -->
        <title>Classes, Races, Feats, Monsters</title>
        <link>http://seankreynoldsboards.yuku.com/forums/5</link>
        <description>
        <![CDATA[ Just to be clear, Sean *hates* evaluating prestige classes and you'll rarely get a response from him about a prestige class unless it's one he actually wrote. ]]>
        </description>

		<!-- optional elements -->
		<language>en-us</language>
		<copyright>Copyright 2006, Yuku</copyright>
		<managingEditor>feeds@yuku.com (FeedMaster)</managingEditor>
		<webMaster>webmaster@yuku.com (WebMaster)</webMaster>
		<!-- note: dates need to be RFC 822 formated "Sat, 07 Sep 2002 00:00:01 GMT" -->
		<lastBuildDate>Thu, 08 Oct 2009 19:52:09 GMT</lastBuildDate>
		<generator>Yuku Feeds 1.0</generator>
		<docs>http://blogs.law.harvard.edu/tech/rss</docs>
		<!-- <cloud domain="rpc.yuku.com" port="80" path="/RPC2" registerProcedure="pingMe" protocol="soap"/>-->
		<ttl>60</ttl>
		<!-- feed image -->
		<image>
			<title>Yuku</title>
			<url>http://static.yuku.com//feed/bypass/images/button-yuku.png</url>
			<link>http://seankreynoldsboards.yuku.com/forums/5</link>
			<description>Yuku - free hosted forums and profiles</description>
			<width>88</width>
			<height>31</height>
		</image>
		<rating>
		{pics-1.1 &quot;http://www.icra.org/ratingsv02.html&quot; l gen true for &quot;http://yuku.com&quot; r (nz 1 vz 1 lz 1 oz 1 cz 1 ) &quot;http://www.rsac.org/ratingsv01.html&quot; l gen true for &quot;http://yuku.com&quot; r (n 0 s 0 v 0 l 0 ))
		</rating>
		<textInput>
			<title>Search</title>
			<description>Search Domain</description>
			<name>q</name>
			<link>http://yuku.com/search/direct/</link>
		</textInput>
		<!-- skip
		<skipHours>
			<hour>23</hour>
		</skipHours>
		<skipDays>
			<day>Monday</day>
			<day>Wednesday</day>
			<day>Friday</day>
		</skipDays>-->
		<!-- extensions -->


		<!-- channel items -->
		<!-- descriptions should be shorter than 500 char to be polite -->
		<!-- html shoud be stripped or escaped -->
		<item>
			<title><![CDATA[ Half Medusa Template a Rip-off? ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3908/t/Half-Medusa-Template-a-Rip-off-.html</link>
			<description><![CDATA[ It looks like I&#39;ll be taking that template next campaign (mother will be a medusa), but after looking at it, and its LA +3, I just don&#39;t see how
that&#39;s possible. A +2 maybe, equal to it&#39;s CR, but definitely not +3. This is because of the half dragon template (and other templates) done through
the savage progressions on the WotC site.
<br>
<br>
We don&#39;t have the ability to buy off LA in our campaigns, but instead take levels of the creature that we are. This being said,... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Kevin Video)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3908</guid>
			<pubDate>Fri, 11 Sep 2009 08:42:39 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ A name for a monster or a monster for a name ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3899/t/A-name-for-a-monster-or-a-monster-for-a-name.html</link>
			<description><![CDATA[ Poked around on wikipedia, and learned something new about the hellbender. It&#39;s other common names.
<br>

<blockquote>
  Vernacular names include &quot;snot otter&quot;, &quot;devil dog&quot;, &quot;mud-devil&quot;, &quot;grampus&quot;, &quot;Allegheny alligator&quot;,
  &quot;leverian water newt&quot;, and &quot;vulgo&quot;.
</blockquote>There is something innocuous, yet horrible, about the snot otter.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Erin Flashsmoke)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3899</guid>
			<pubDate>Fri, 28 Aug 2009 07:24:15 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Change skill&#39;s relavent ability ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3861/t/Change-skill-39-s-relavent-ability.html</link>
			<description><![CDATA[ Would it be overpowered to allow a feat to change the ability a skill is tied to? For example, I want my current character to be able to use Profession as an
Intelligence based skill. I&#39;m thinking of asking my DM to let me take something like this as a feat:
<br>
<br>
SKILL SAVANT [General]
<br>
You have mastered using a skill in an unusual manner.
<br>
Prerequisites: 5 ranks in the chosen skill.
<br>
Benefit: Choose a skill and an ability. That skill is now based on that ability for your... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Molybdeus)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3861</guid>
			<pubDate>Mon, 22 Jun 2009 02:43:18 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Werewolf vs Werewolf Lord? ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3292/t/Werewolf-vs-Werewolf-Lord-.html</link>
			<description><![CDATA[ WoTC site has the summary of the werewolf template + wolf class that makes up the +5 LA of a werewolf. {http://www.wizards.com/default.asp?x=dnd/sp/20040117a}
<br>
It also shows a 6 level Dire Wolf class, saying &quot;only a natural or afflicted werewolf lord can take this.&quot;
<br>
HOW do you become a Werewolf Lord??
<br>
<br>
Tx
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Madwolf10)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3292</guid>
			<pubDate>Wed, 16 Jul 2008 19:55:52 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ 3.5 and BOXM: Monster "minions" ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3272/t/3-5-and-BOXM-Monster-minions-.html</link>
			<description><![CDATA[ So, I&#39;ve got myself a copy of the BOXM which in turn makes me itch for a new D&amp;D campaign. To those unfamiliar with it, the Book of eXperimental Might
by Malhavoc introduces some options to shake up the 3.5 gameplay, the two fundamental ones are &quot;more hit ponts&quot; and &quot;20 levels of spells&quot;.
<br>
<br>
Now, for the past year or so, my gaming group has played (and highly enjoyed) Mutants &amp; Masterminds, the super-hero RPG. One of the concepts I like is the
idea of... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (BlackFurredBeast)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3272</guid>
			<pubDate>Sun, 15 Jun 2008 21:14:52 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Need you help design my back to D&D character ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3258/t/Need-you-help-design-my-back-to-D-D-character.html</link>
			<description><![CDATA[ Hi everyone,
<br>
<br>
After 4 years, a wife, a kid and moving out of my playing area I am returning to dungeon (to get the frustration of normal life out).
<br>
<br>
I am a little rusty so I may need your help building my characters...
<br>
<br>
The fact:
<br>
<br>
- A 3.5 D&amp;D Campaign.
<br>
- Characters are starting a level 3.
<br>
- The campaign world is Eberron
<br>
- The party is mostly spellcasters (enchanters, psy, cleric) So no real fire power, so I dont wont to be too powerful to... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Kelvinar)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3258</guid>
			<pubDate>Tue, 20 May 2008 08:41:31 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ 4E Rogue write-up ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3205/t/4E-Rogue-write-up.html</link>
			<description><![CDATA[ <p>WotC has the (full?) write-up for the 4E Rogue class <a target="_blank" href="http://wizards.com/default.asp?x=dnd/dramp/20080222a&amp;authentic=true">online</a>.
<br>
<br>
Here&#39;s a big chunk of the basics.</p>

<blockquote>
  <strong>Armor Training: Leather
  <br>
  Weapon Proficiencies: Dagger, hand crossbow, shuriken, sling, short sword
  <br>
  Bonus to Defense: +2 Reflex
  <br>
  <br>
  Hit Points at 1st Level: 12 + Constitution score
  <br>
  Hit Points per Level Gained: 5... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (LStyer)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3205</guid>
			<pubDate>Tue, 26 Feb 2008 07:01:46 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ What defines &quot;familiarity&quot; with creatures? ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/2073/t/What-defines-quot-familiarity-quot-with-creatures-.html</link>
			<description><![CDATA[ The Wild Shape class ability of druids says that &quot;the form chosen must be that of an animal the druid is familiar with.&quot; The <!--EZCODE ITALIC START--><em>shapechange</em><!--EZCODE ITALIC END--> spell says that &quot;you can become just about anything you are familiar with.&quot; In both cases, we see the word &quot;familiar&quot;. How do you determine this?<br><br>One view proposes that that's just flavor text and that you can pick anything you want out of the Monster Manual. But... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Brianna Sollandry)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/2073</guid>
			<pubDate>Tue, 29 Jan 2008 22:03:16 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Valicorn template LA? ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/2074/t/Valicorn-template-LA-.html</link>
			<description><![CDATA[ I just got done reading Sean K Reynolds' Ghostwalk Web Article, and I was surprised that the Valicorn template didn't have an LA ratting. I would love to make one into a Cohort created Mount (especially considering it is a child of the Unicorn, which has an LA). Does anyone have any suggestions on an LA for a Valicorn template? <br><br>So far I'm thinking an LA of +2, as its powers are weaker than a full blooded Unicorn. <br> <br>The Article is located here.<br>(<!--EZCODE AUTOLINK START--><a... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Lord Cale)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/2074</guid>
			<pubDate>Wed, 02 Jan 2008 23:09:40 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Looking for stone-related template ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/2077/t/Looking-for-stone-related-template.html</link>
			<description><![CDATA[ I'm looking for a stone-related template for a new PC in my campaign.  The PC in question has been petrified for forty years or so, so I want something stone-related to show it.  The ideas I've come up with so far are:<br><br>1. Earth half-elemental (LA +3)<br>2. Stone half-golem (there's no LA listed in the 3.5 update book, but I could make up a racial class from it)<br>3. Mineral warrior template (though I'm not sure I agree with the LA of only +1)<br><br>I've used the bladeproof skin... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Dan C Davis)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/2077</guid>
			<pubDate>Sun, 28 Oct 2007 10:44:05 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Savage Progressions question ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/2075/t/Savage-Progressions-question.html</link>
			<description><![CDATA[ I have a PC in my campaign who is taking the <!--EZCODE LINK START--><a href="http://www.wizards.com/default.asp?x=dnd/sp/20040319a" target="top">feytouched to half-fey transition class.</a><!--EZCODE LINK END-->  We need a little clarification on the spell-like abilities where it mentions X or Y 1/day.  For example, where it mentions enthrall or sleep 1/day, does that mean that each day they have their choice of casting one spell or the other, or does it mean that they pick one when they... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Dan C Davis)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/2075</guid>
			<pubDate>Tue, 23 Oct 2007 18:53:55 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Ranger animal companion substitution ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/2076/t/Ranger-animal-companion-substitution.html</link>
			<description><![CDATA[ I've got a ranger player with an animal companion.  He keeps sending the animal companion into battle and every time it gets very badly hurt (read: Would be dead if the DM didn't try his best <!--EZCODE ITALIC START--><em>not</em><!--EZCODE ITALIC END--> to kill it).  My many and varied attempts to get him to understand that animal companions aren't created for straight combat have so far failed, so I'm trying a different option.<br><br>Are there any substitution levels or something that get... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Dan C Davis)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/2076</guid>
			<pubDate>Wed, 17 Oct 2007 19:36:22 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Shouldn't each class have profession and/or craft? ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/2079/t/Shouldn-t-each-class-have-profession-and-or-craft-.html</link>
			<description><![CDATA[ Ok, I started this at Monte's boards and it got turned into &quot;shouldn't every class have spot &amp; listen.&quot;  I would like this to be the last part where &quot;spot&quot; and &quot;listen&quot; are mentioned.<br><br>I thought in the design rules that wotc uses that every class gets either craft AND/OR profession in their class skills.<br><br>I'm working my way through the swashbuckling adventures book (d20 7th Sea).  Amazing world, interesting rule ideas, but ... there are plenty of... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Rhewtani)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/2079</guid>
			<pubDate>Thu, 06 Oct 2005 13:23:26 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Improved precise shot question ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/2081/t/Improved-precise-shot-question.html</link>
			<description><![CDATA[ Does the improved precise shot work against magical concealment?  For example, the blur spell grants concealment.  Does this mean that someone with this feat can negate that?  I can understand the feat beating natural concealment, like bushes or something, but I haven't seen anything stating that it doesn't work against magic.  I'm just wondering if I'm missing something. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Unregistered(d))</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/2081</guid>
			<pubDate>Wed, 05 Oct 2005 14:48:22 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Monster advancement question ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/2083/t/Monster-advancement-question.html</link>
			<description><![CDATA[ The Monster Manual has an example of an otyugh advancing from 6 HD to 15 HD.  Under the abilities, it shows how its abilities have changed due to the size increase, which I understand.<br><br>What I don't understand is why it didn't gain an ability bonus.  PCs gain +1 to an ability every four levels.  Do monsters not get the same bonus when they go up in hit dice?  Or does it have to be class levels before they get a bonus? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Unregistered(d))</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/2083</guid>
			<pubDate>Sun, 02 Oct 2005 20:29:24 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ New Feat: Arcane Siphon ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/2080/t/New-Feat-Arcane-Siphon.html</link>
			<description><![CDATA[ <!--EZCODE BOLD START--><strong>Arcane Siphon</strong><!--EZCODE BOLD END--><br>You have learned how to increase your spellcasting potential at the expense of your health. You can continue casting long after your peers have exhausted their magical reserves, but at the risk of consuming yourself entirely.<br>    <!--EZCODE BOLD START--><strong>Prerequisites:</strong><!--EZCODE BOLD END--> Any metamagic feat, Knowledge (arcana) 8 ranks.<br>    <!--EZCODE BOLD... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (IanSB)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/2080</guid>
			<pubDate>Sat, 01 Oct 2005 15:07:36 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Skin Changers ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/2078/t/Skin-Changers.html</link>
			<description><![CDATA[ I've been looking for a way to create a skin changer, a la Beorn in The Hobbit, a character who can transform into one particular animal (specifically a bear) and live in that form as well as battle.<br><br>The druid is inappropriate for a number of reasons, and the Bear Warrior doesn't really allow the character to stay in Bear form longer than a barbarian can rage.<br><br>I can't find a class to alter for this purpose - nor can I envision a way to create one.<br><br>Now, I'm asking anyone... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Lord DV8)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/2078</guid>
			<pubDate>Tue, 27 Sep 2005 09:26:53 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Spell Focus (Good) and other magic boosts ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/2082/t/Spell-Focus-Good-and-other-magic-boosts.html</link>
			<description><![CDATA[ So I was again browsing my copy of the Book Of Exalted Deeds and seem to have found a feat combo that reads too good to be true.<br><br>First there's either Purify Spell or Consecrate Spell, which, among other benefits, add the Good descriptor to spells.<br><br>Then, we have Spell Focus (Good), which adds a +2 to the save DC for spells with the Good descriptor. <br><br>My questions:<br><br>Do several Spell Focus feats stack? For example, if a wizard (with Spell Focus (Good), Purify and Spell... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (BlackFurredBeast)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/2082</guid>
			<pubDate>Sun, 25 Sep 2005 12:47:02 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Tracking....skill vs skill? ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/2086/t/Tracking-skill-vs-skill-.html</link>
			<description><![CDATA[ Okay, the heroes are lookig to hide their tracks.   They've got a ranger with a really good skill (+16 total modifier on Survival)  If he's actively hiding their tracks, is there a skill vs skill involved here?  Or is it just making the DC on the tracker the stock amount (+5) harder.<br><br>Thoughts?  Ideas?   Anything in Complete Adventurer that might give me other ways to look at this one?   I mean, it would be really nice to have this be something the characters actively do rather than... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Temporus)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/2086</guid>
			<pubDate>Thu, 22 Sep 2005 11:41:54 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Buying off LAs - literally. ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/2087/t/Buying-off-LAs-literally-.html</link>
			<description><![CDATA[ Something just occurred to me as a possible alternative to +level adjustments for races with more powerful abilities. Rather than setting their class levels back, what about setting their equipment value back instead?<br><br>The approach would require a certain amount of DM-player co-operation, but the result might be to render otherwise-impractical race-class combinations (especially spellcasters) much more viable.<br><br>As it stands now, you have something like this:<br><br>Albert the... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Neutronium Dragon)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/2087</guid>
			<pubDate>Wed, 21 Sep 2005 23:30:01 GMT</pubDate>
			<!-- extensions -->

		</item>
    <!-- end items -->

  </channel>
</rss>