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        <title>Magic Items &amp; Spells</title>
        <link>http://seankreynoldsboards.yuku.com/forums/4</link>
        <description>
        <![CDATA[ Rants, raves, comparisons, questions, pricing, the good, the bad, and the broken... ]]>
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		<item>
			<title><![CDATA[ Does Detect Magic reveal invisible characters? ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3909/t/Does-Detect-Magic-reveal-invisible-characters-.html</link>
			<description><![CDATA[ It seems like an 0th level spell shouldn&#39;t, but I don&#39;t see why it wouldn&#39;t, since it is a magical effect. Hopefully this is a simple question with
a simple answer, as I&#39;m sure it&#39;s come up before.
<br>
Thanks!
<br>
<br>
Note - this question refers to 3.0 / 3.5 D&amp;D. ]]></description>

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			<author>feeds@yuku.com (ese76)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3909</guid>
			<pubDate>Wed, 16 Sep 2009 10:00:34 GMT</pubDate>
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		<item>
			<title><![CDATA[ Magic item - feather of weightlessness ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3487/t/Magic-item-feather-of-weightlessness.html</link>
			<description><![CDATA[ <p>I had a cool idea for a magic item and thought I would flesh it out here. I know this isn&#39;t written up in the standard format - I might come back and do
that when I have time, unless one of the resident experts wants to give it a whirl.
<br>
<br>
<font color="#000000"><strong>Feather of weightlessness
<br></strong>This is a light blue feather that can be attached to any object - armor, backpack, weapon, or clothes. The powers are as follows:
<br>
<br>
- The feather is magically able to... ]]></description>

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			<author>feeds@yuku.com (ese76)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3487</guid>
			<pubDate>Mon, 13 Oct 2008 15:18:13 GMT</pubDate>
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		<item>
			<title><![CDATA[ Shillelagh question ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3257/t/Shillelagh-question.html</link>
			<description><![CDATA[ Actually, 2 questions.
<br>
<br>
1.  How would you rule on Empower Spell and <span style="font-style: italic;">shillelagh</span>.
<br>
<br>
2.  How would you price a permanent <span style="font-style: italic;">shillelagh</span> effect?
<br> ]]></description>

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			<author>feeds@yuku.com (shadowcat7)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3257</guid>
			<pubDate>Mon, 19 May 2008 08:10:10 GMT</pubDate>
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		<item>
			<title><![CDATA[ Balancing/Pricing Complex Magic Item ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3241/t/Balancing-Pricing-Complex-Magic-Item.html</link>
			<description><![CDATA[ Not sure if this item just jumps the shark into an artifact or how we&#39;d handle the pricing.  Here&#39;s the concept:
<br>
<br>
Dread Pirate&#39;s Revenge: A pair of blood-stained and salt-crusted leather seaman&#39;s gloves, tied together. They look like nothing but just inside the
openings are stitched the words &quot;Follow me.&quot;  Unbeknownst to the potential wearer, these gloves were the property of the Dread Pirate and have a
powerful effect, drawing the wearer to follow in his... ]]></description>

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			<author>feeds@yuku.com (dragonlairdgaming)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3241</guid>
			<pubDate>Sat, 19 Apr 2008 19:37:32 GMT</pubDate>
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			<title><![CDATA[ Pricing Cursed Items ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3240/t/Pricing-Cursed-Items.html</link>
			<description><![CDATA[ Greetings folks, new to the board but this place has been highly recommended by the others from my gaming group.  I&#39;ve been trying to create a few magic
items which can be construed as cursed.  Not sure how that might affect/discount the purchase price of the item.  Here is an example.
<br>
<br>
<strong style="mso-bidi-font-weight: normal"><span style="FONT-SIZE: 10pt">Nightmare Stone</span></strong><span style="FONT-SIZE: 10pt"<img src="http://www.ezboard.com/images/emoticons/mad.gif">... ]]></description>

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			<author>feeds@yuku.com (dragonlairdgaming)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3240</guid>
			<pubDate>Sat, 19 Apr 2008 19:13:58 GMT</pubDate>
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			<title><![CDATA[ Need help with magic item cost, please ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3208/t/Need-help-with-magic-item-cost-please.html</link>
			<description><![CDATA[ I need to know the formula for creating bracers of greater heroism usable 3x per day. my wizard has craft wondourous item feat, after looking in the dmg
I&#39;m a little confused ast the formula cost. Any help would be greatly appreciated.
<br>
<br>
Thank you. ]]></description>

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			<author>feeds@yuku.com (miker8991)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3208</guid>
			<pubDate>Sun, 02 Mar 2008 19:14:16 GMT</pubDate>
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			<title><![CDATA[ Need to contact Carl Sargent ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/3203/t/Need-to-contact-Carl-Sargent.html</link>
			<description><![CDATA[ This is a long shot!!!
<br>
Can anyone pass on my details to Dr Carl Sargent please?  I realise this is a strange request but if anyone can help me it would be very much appreciated. This
is entirely genuine, he will know who me! <a href="mailto:melodeonmark@yahoo.co.uk">melodeonmark@yahoo.co.uk</a>..
<br> ]]></description>

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			<author>feeds@yuku.com (markherbert)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/3203</guid>
			<pubDate>Mon, 25 Feb 2008 13:03:16 GMT</pubDate>
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			<title><![CDATA[ runecaster ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/1573/t/runecaster.html</link>
			<description><![CDATA[ this one goes to the author mainly but any help or thoughts on this would be greatly appreciated.<br><br>im playing a runecater from the fr campaign setting. i am having trouble with the dm he thinks my abilities are to powerful, where i read them as balanced. <br><br>okay there are two prints of the feat 1st in the frcs and 2nd in the player guide to fr. <br><br>frcs: (with the errata)<br><br>inscribe rune - the MARKET price is sl x cl x 100gp and it says nothing about cost to make a... ]]></description>

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			<author>feeds@yuku.com (gbbishop)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/1573</guid>
			<pubDate>Tue, 16 Oct 2007 14:50:08 GMT</pubDate>
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			<title><![CDATA[ New Weapon Enhancement: Consercrated Weapon ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/1578/t/New-Weapon-Enhancement-Consercrated-Weapon.html</link>
			<description><![CDATA[ I would like everyones oppion on a Weapons enhancement<br>Consercrated Weapon, in BoED there are Two Meta-Magic Feats COnsercrated Spell and Consercrated Spell like ability they both caues spells and spell like abilties to deal 1/2 of there damage as devine damage that is not reducable by Damage resistence.<br><br>I am perposeing a weapons Enchament that does the same thing for a +3 or +4 cost.  What does everyone think of this? ]]></description>

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			<author>feeds@yuku.com (Phandalume the Mighty)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/1578</guid>
			<pubDate>Thu, 06 Oct 2005 19:55:28 GMT</pubDate>
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			<title><![CDATA[ Stacking Flaming ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/1577/t/Stacking-Flaming.html</link>
			<description><![CDATA[ Are there any game rules preventing one from stacking multiple Flaming enhancements on a single weapon?<br><br>Are there any balance problems with stacking multiple Flaming enhancements on a single weapon? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Confused Jackal Mage)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/1577</guid>
			<pubDate>Fri, 30 Sep 2005 13:34:52 GMT</pubDate>
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		<item>
			<title><![CDATA[ Mordenkainen's Sword and total cover. ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/1579/t/Mordenkainen-s-Sword-and-total-cover-.html</link>
			<description><![CDATA[ I've got an underwater/semi-underwater battle coming up very quickly and am unsure how to handle the assured casting of Mordy's Sword by the party mage.<br><br><!--EZCODE ITALIC START--><em>Mages Sword<br>Evocation [Force]<br>Level: Sor/Wiz 7<br>Components: V, S, F<br>Casting Time: 1 standard action<br>Range: Close (25 ft. + 5 ft./2 levels)<br>Effect: One sword<br>Duration: 1 round/level (D)<br>Saving Throw: None<br>Spell Resistance: Yes<br><br>This spell brings into being a shimmering,... ]]></description>

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			<author>feeds@yuku.com (LumiQuitarm)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/1579</guid>
			<pubDate>Fri, 30 Sep 2005 12:11:13 GMT</pubDate>
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		<item>
			<title><![CDATA[ Paratrooper summons ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/1580/t/Paratrooper-summons.html</link>
			<description><![CDATA[ Can you summon a creature in midair (so as to drop it on a foe)?<br><br>(SummonMonster:) &quot;<br>This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.<br>The spell conjures... ]]></description>

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			<author>feeds@yuku.com (Onyxander)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/1580</guid>
			<pubDate>Wed, 28 Sep 2005 12:28:12 GMT</pubDate>
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		<item>
			<title><![CDATA[ Getting a special mount along? ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/1583/t/Getting-a-special-mount-along-.html</link>
			<description><![CDATA[ I'm getting tired of having to leave my special mount (a pegasus) behind all the time, due to tight spaces and steep stairways. Anyone have a better (and cheaper) idea for transporting it with me than a lot of potions of Gaseous Form? (Or possibly a suggestion for another kind of mount, or a way to summon it more than once a day...)<br> ]]></description>

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			<author>feeds@yuku.com (Maggu)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/1583</guid>
			<pubDate>Mon, 26 Sep 2005 14:56:49 GMT</pubDate>
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			<title><![CDATA[ Question: Scepter Save DCs ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/1584/t/Question-Scepter-Save-DCs.html</link>
			<description><![CDATA[ I've been looking at the Scepters from <!--EZCODE ITALIC START--><em>Lost Empires of Faerun</em><!--EZCODE ITALIC END-->, which are pretty much a cross between wands and staves (they can hold 1 or 2 spells of up to 7th level, spells 5th-7th level use double charges, min. caster level is 6th).<br><br>Here's my question: when describing the scepter and the save DC of spells cast from it, it refers to &quot;the save DC set by the scepter's maker.&quot; What does that mean, exactly--does it just... ]]></description>

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			<author>feeds@yuku.com (IanSB)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/1584</guid>
			<pubDate>Fri, 23 Sep 2005 10:33:31 GMT</pubDate>
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		<item>
			<title><![CDATA[ Amulets of natural armor ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/1585/t/Amulets-of-natural-armor.html</link>
			<description><![CDATA[ Do amulets of natural armor stack with natural armor?  The item description calls it an &quot;enhancement bonus&quot;, and I'm not exactly sure why.  If someone could point me to somewhere in one of the books that states whether it does or doesn't, it would be greatly appreciated. ]]></description>

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			<author>feeds@yuku.com (Unregistered(d))</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/1585</guid>
			<pubDate>Thu, 22 Sep 2005 11:11:38 GMT</pubDate>
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		<item>
			<title><![CDATA[ haste 3.0 ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/1582/t/haste-3-0.html</link>
			<description><![CDATA[ i'd like to bring this spell back as a higher level one. what level would you put it as? would you and why not?<div class='signature'><div style="text-align:center">"what's this darkness you keep going on about?<br>I'll try to put it in idiot's terms. have you seen star wars?<br>well... yes...<br></div><div style="text-align:center"><br><img src="http://www.darkchamber.com/room/profiles/media/sigs/coisig.jpg " style="border:0;"></div><div style="text-align:center">the darkness is the force on... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (child of insanity)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/1582</guid>
			<pubDate>Wed, 21 Sep 2005 05:53:07 GMT</pubDate>
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			<title><![CDATA[ What have you done with the PHB spells? ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/1586/t/What-have-you-done-with-the-PHB-spells-.html</link>
			<description><![CDATA[ Looking through the spells, I felt some needed to change schools, could have individual effects as the basis for new lower level spellls, or could be broken down into seperate spells (because they were comprised of multiple effects each approriate for a different school).<br><br>Binding: I broke this down into a Evocation version and a Transmutation version.  The Transmutation version is for the effects that change an opponent into a mist  or shrink him.<br><br>Cause Fear: changed the... ]]></description>

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			<author>feeds@yuku.com (Aelfbeorn)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/1586</guid>
			<pubDate>Tue, 20 Sep 2005 16:24:13 GMT</pubDate>
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		<item>
			<title><![CDATA[ Free hand rule 3.5 edition ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/1589/t/Free-hand-rule-3-5-edition.html</link>
			<description><![CDATA[ Hi<br><br>When casting spells you need to have free hand. There are faq in Wizard's page which explains shield and bucklers...but what if caster has two handed weapon..spiked chain for example..he is casting spell at this round.. do he/she get attack of opportunity if he is normally allowed it..since casting spells need free hand? Horribly long sentence...but hope you can live with it ;)<br><br><br>-Brilman ]]></description>

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			<author>feeds@yuku.com (brilman)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/1589</guid>
			<pubDate>Fri, 16 Sep 2005 05:58:30 GMT</pubDate>
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			<title><![CDATA[ Cleaning Booth. ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/1593/t/Cleaning-Booth-.html</link>
			<description><![CDATA[ Alright, I've got a character wanting to create a fairly simple and straightforward item - either a walk-in booth or a walk-through archway with a continuous Prestedigitation effect which cleans, brushes/presses/polishes/etc, deodorizes, and sanitizes anyone (and their possessions) stepping into/passing through it.<br><br>Now, this would pretty much be a cosmetic effect in game terms, since there's no mechanical benefit associated with it (other than maybe removing circumstance penalties to... ]]></description>

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			<author>feeds@yuku.com (Neutronium Dragon)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/1593</guid>
			<pubDate>Wed, 14 Sep 2005 15:59:39 GMT</pubDate>
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			<title><![CDATA[ silver weapons ]]></title>
			<link>http://seankreynoldsboards.yuku.com/topic/1588/t/silver-weapons.html</link>
			<description><![CDATA[ first, i wasn't sure where regular, non-magical item questions go. i thought either here or general gaming. move to where it should be at will commander! *salutes* just lemme know where it went...<br>ok. why do silver weapons have to magical? irl people just 'flashed' them. meaning they put an outer layer of silver over steel. it wore out if used often but i don't think it affected the sharpness or anything. and a blunt weapon wouldn't be affected at all. so why did they add silver weapons to... ]]></description>

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			<author>feeds@yuku.com (child of insanity)</author>
			<guid isPermaLink="true">http://seankreynoldsboards.yuku.com/topic/1588</guid>
			<pubDate>Mon, 12 Sep 2005 23:34:48 GMT</pubDate>
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